AI Insights · Timothy · January 2022
Top 5 Crime Games on iOS in Australia Q4 2021
Discover the performance trends of the top 5 crime games on iOS in Australia during Q4 2021, including insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the top five crime games on iOS in Australia showcased varying trends in downloads, revenue, and active users. Data sourced from Sensor Tower offers a comprehensive look at their performance.
June’s Journey: Hidden Objects saw notable revenue fluctuations. Weekly revenue peaked at approximately $62.7K in mid-October before declining to around $40.4K in early December. Downloads experienced a downward trend, starting at over 1K in late September and dropping to around 400 in November, with a slight recovery to 657 by the end of December. The game maintained a relatively stable user base, with active users hovering around 20K throughout the quarter.
Mafia City: War of Underworld experienced consistent revenue with a high of approximately $37.8K in late November. Downloads varied, peaking at 1.1K at the start of the quarter and ending at 975. Weekly active users saw a decline from 6.3K in late September to just over 5.3K by the end of December.
The Grand Mafia demonstrated a steady increase in revenue, culminating at around $35.8K in the final week of December. Downloads fluctuated, starting at over 1.5K in late September and dipping to around 600 in November, before climbing back to 1.3K in the last week of December. Active users showed growth, rising from 2.3K to over 3.3K by the quarter's end.
Idle Mafia had a revenue peak of approximately $16.7K in mid-November, but saw a dip to around $9.5K in early December. Downloads were highest at the start of the quarter with 5.8K, decreasing to 2.8K by mid-December. Active users mirrored this trend, starting at 22.5K and dropping to around 17.9K by the end of the quarter.
Lastly, Manor Matters showed a revenue peak of approximately $17K in late October, followed by a decline to around $9.4K in mid-December. Downloads were relatively low, starting at 1.1K and decreasing to around 300 in November, with a slight increase to 752 by the end of December. The game’s active users decreased from 20.3K in late September to around 16.3K by the quarter's end.
For more detailed insights and trends, visit Sensor Tower.